Reduced Reality – The influence of visual abstraction in VR on the acquisition and retention of climate change concepts, The influence of visual abstraction in VR on the acquisition and retention of climate change concepts
Virtual Reality (VR) is increasingly being used for educational experiences in schools and professional training. Often, the virtual worlds for these applications are created without input by designers. It is common that creators aim for photorealism, while looking at the topic from a design perspective suggests that coherence might be more important than realism.
In a mixed methods approach, a design team evaluates a corpus of educational VR applications and generates an experience in three visual levels of abstraction (LOA), while an empirical team conducts the study and evaluates the influence of the LOAs on knowledge acquisition and retention.
The hypothesis is that higher levels of abstraction will result in equal or better learning results. The outcome could lower the cost to create VR experiences and improve knowledge acquisition and retention in VR experience for schools, universities, behavioural research and training.